Saturday 24 August 2013

Week 4: Lecture Reflection

Today’s lecture was very clear for me to understand what sublime is. It is yet abstract but has sense of realism.  Images of maps with very modern form could be real however is not realistic/subliminal.

Also loved the image shown from lecture that shows how tinted colour to environment can create such a difference. 

Week 4: sublime nature of your custom island


Week 4: Fog, Rain and Waterfall

Fog, Rain and Waterfall

Before                                                           After



Week 4: Skybox Three

Skybox 3: Caspar David Friedrich

Week 4: Skybox Two

Skybox 2: Christoph Schreiber

Week 4: Skybox One

Skybox one : Christoph Schreiber

Monday 19 August 2013

Week 3: Lecture Reflection

Picturesque

"Not the Nature as it is but the Nature as it should be"

This week's lecture was based on picturesque. As we are referring to famous landscape paints to create our island, I think above quote is something that we should always have in our mind. It is not about copying referring images, but adding things on top that we think is nature and the way it should be.

Week 3: Short Clip of Custom Island


Week 3 : Picturesque


Monday 12 August 2013

Week 3_ Reference Images


Claude Lorrain

William Gilpin


Capability Brown


Humphrey Repton


JMW Turner


Liu Garden



Saturday 10 August 2013

Week 2 : Lecture Reflection

This week's lecture was based on Real VS Unreal.

When I first heard the lecture topic, I spent few seconds thinking about what makes thing look real and unreal. I think it's really interesting how people think it's really fascinating to see something that looks unreal when it is real and to see something very realistic when they know that it is not real.

Also Russel's quote "things look real and it goes up the hill then drops down suddenly when people feel disgusted to see too real" came across very strongly and I really agreed to it.

Week 2_Creating and Adding Custom Terrain Layer

Layer Texture


This image here is the image that I decided to use for layer texture. I liked  the variation in tone of this image.



Material Texture


This image was downloaded from cgtexture. I think it will be great to be used for pebbles around beach/water line.

Unfortunately I couldn't apply my custom texture to my island as there was an error to import tif file. I think I have problem with installing photoshop plugin.. I need help .... :(

Week 2_Island 2

Reference Image of Island 2


For this Island, grass material was mainly used with cliff material.





Week 2_Island 1

Reference Image of Island 1



 Custom Island created based on the last letter of last name (K) and last number of student ID (5). Basic Terrain was created in geocontrol, then it was transferred to editor to customize into my letter and number.


Below are images of Island created referring to top image.


 






Monday 5 August 2013

Week2_Reference Images


Winter Landscape

Covered with snow
Flat terrain
Big trees
Soft Lighting


 Desert Landscape

No greens just brown and deserted
Bumpy Terrain
No vegetations
Slight Fog

  

Dry land

Terrain covered with grass
Few vegetations
Terrain cut into levels (like steps)


 

Tropical Landscape

High saturated colours
Large trees
Shallow water level
Bright lightings

 

Tropical Landscape

Rocky terrain
Covered by vegetation
High terrain level
Use of green and brown

Country of Origin: Korea

Very rocky terrain
Different range of terrain height level
Very clear line between rocky land and green land
Bright lighting


Thursday 1 August 2013

Week 1 : Lecture Reflection

Lecture was based on where we are heading in this semester with new program “Cryengine”. It is a game program where everything is real time based. It was fun to see what other students did in previous year. I have never used Cryengine program before so I am quite scared however I am excited on the other hand to create my own island. I should be closely looking at video tutorial. 

WEEK 1 : Cryengine Video Tutorial


Getting Started and Folder Structure

1.          64 bit is better that 32 bit as it is faster and has more memory
2.          “pak” file in game folder is basically the whole game. Object folder in pak file can be extracted out to game folder if needed.
3.          Better to leave “system .cfg” file. If wanting to add comments, it is better to create new file and name it “user.cfg” which will automatically edit.
4.           Should boot “settingsmanager.exe” folder at least once before start working in tool box.
Making sure green light is on. Which means that engine detects recess compiler.
5.          To install exporter plugins for sandbox go to 32bit folder and look for folder manually.

Overview Of The CryENGINE 3 Sandbox User Interface

1.       Cryengine works in meters
2.       By name function: At the top of viewport, if name of object to be isolated is typed in, everything else gets hidden. For example if rock was to be isolated, type in “rock” at the search bar then everything except rock gets hidden. BUT only works for entities, pressures, etc
3.       Status Bar: Located at the bottom left corner. It shows how many objects are selected.
4.       Speed input box: Is the speed of viewport camera (zooming in and out) 0.1   is the default camera speed.
5.       Terrain button: The icon at the bottom of viewport next to “AI physics” controls camera going through the terrain. When icon is clicked, camera cannot go through terrain however, when released, camera can go through the terrain and view what is under terrain (such as water). ONLY works on terrain
6.       AI Physics: <Ctrl+g> = game on. (Water moves, fish fishing around etc.)  If AI Physic control in enabled, it is still in game on however still in editor mode. If AI Physic control is disabled, everything freezes. <Ctrl + p> is key for AI Physics
7.       Go to position: The XYZ coordinate shown shows where the camera is placed now. This is also shown at the viewport on top “campos” (Camera Position). Can order where to place camera. If there is any place that needs I need to come back, then coordinate can be copy pasted in.
8.       Rollup Bar: Creating, modifying, hide , render setting, layer manager.
9.       Prefact vs Group: Prefact is good for instancing. For example if one is changed, others change together.
10.   Follow terrain <Ctrl + 1>: Snaps to terrain
Follow terrain and snap to object <Ctrl + 2>: Snaps to terrain and object so that other objects don’t overlay.



Customizing the editor

1.          If more than one panel is opened, they can be joined so that 3 panels are in one window.
It creates tabs at the bottom.
2.          Tabs can be attached to viewport so that window does not flow around.
This can be done by click and dragging to the wanted icon created.
3.           Panels on tool bar can be turned on/off by right clicking on empty space and ticking and un-ticking it.
4.          Menu Bar > Tools > Customize Keyboard
New panel can be made with command I need.
Step One: Under toolbar “new” and name it, then empty tool bar is created.
Step Two: Find the command wanted and drag and drop at the empty tool bar created.
5.          Menu Bar > Tools > Configure User Commands
This is setting a most used panel on viewport.
Step One: Create new macros with new name
Step Two: Find the command
Step Three: Click apply then okay.
It will now be placed at Menu Bar > Tools > User Commands


Viewports

Ways to move around level

1.       Keyboard: W=forward, S=backward, A=left & D=right
2.       Right mouse button=Looks around
3.       Click scroll mouse button=Pan around
4.       *can use mouse to instead of keyboard*
Click scroll & right mouse button and drag up and down = forward & backward
5.       Pressing “shift” makes camera move faster.
6.       Can also use mouse scroll
7.       Alt + click scroll mouse button” rotates camera around


User Interface Panels


1.       Ctrl + T = selecting objects.
2.       Keyboard H = Hide
3.       Keyboard F = Freeze
4.       Keyboard Delete Key = Delete
5.       Camera Position: Ctrl + F1 = Save Camera position & Ctrl + F1 = Brings back saved Camera Position
6.       Holding Space Bar = Shows Helpers