Tuesday 22 October 2013

Week 4: Lecture Reflection

Today’s lecture was based on applying decay texture. Since my chosen house is Rudin House, I looked carefully at images of spalling concrete and old broken glass. Blending layer seemed very cool. I think I should use blend layer and have moss growing and find out way to show spalling concrete.  

Week 4 : Video Trailers


INCEPTION


At 2:00 of this trailer, I love how the scene shows building structure all falling to the ground. Some pieces are already on ground and as camera pans, one building just collapses to the ground. I think it’s very short but has impact.


2012

I think this trailer is great! It is very detailed in showing building collapsing. I think it’s amazing how it shows those fogs created after building collapsing and all those surrounding things affected by collapsed building. 


I AM LEGEND

One thing I like about this trailer is how it shows world when everyone is dead and only one man survives. I like how animals run around and how world is now so quiet and empty. 




LIFE AFTER PEOPLE

I think this is great trailer that shows before and after comparing and contrasting. I love the technique of how it shows clean and new building and then it flashes to decayed building with grown moss, broken glasses and broken structure of building. 



BLINDNESS

I like the environment/atmosphere created in this trailer. This movie is about city ravaged by an epidemic of instant “white blindness”.  People affected by this white blindness are all sent to one place and it starts to create “society of the blind”. I like the atmosphere of silence, cold and mysterious. 

Week 4: Blend Layer


I tried following blend layer tutorial. It did work but it does not look as good :( How can I improved it to look more realistic ? :( Maybe I should work on making images from photoshop more.

Friday 18 October 2013

Week 3: Lecture Reflection

From the trailers shown in the lecture, I sort of got an idea of how I want to make my trailer for EXP 2. Just like in "the day after tomorrow", I want to show both before and after. So in our case it would be now and 100 years later.

Week 3: Video Tutorial


This is what I have achieved from "Jointed Breakable Object tutorial"
I was awesome when fragmented wall was exported to crysis. I'm actually having fun with it !

Week 3: Model update



Above image is model in 3ds max with materials assigned.
Then model was exported to crysis. 


Week 3 : Reference Images







Week 3: Sketches


Thursday 10 October 2013

Week 2: Lecture Reflection

From today’s lecture, I loved video on “Hemeroscopium House”.  While I was watching the video, the only thing that I thought was that measurements must be extremely accurate to be able to fit one element to another perfectly. I loved how Russell told us that it was designed so that each element casts shadow and track around house. I just love this architecture !

Week 2: Material Research

CONCRETE

Concrete is made out of mixing cement, sand and gravel together. The lifespan of concrete will depend on the design life, the environmental and service conditions, and preventative maintenance practices. Design life would roughly be around 50-70 years. Concrete is widely used for making architectural structures, foundations, brick/block walls, pavements, bridges/overpasses, highways, runways, parking structures, dams, pools/reservoirs, pipes, footings for gates, fences and poles and even boats. Concrete can be damaged by fire, aggregate expansion, sea water effects, bacterial corrosion, calcium leaching, physical damage and chemical damage.


GLASS

Glass is an amorphous solid material that exhibits a glass transition. Glass are typically brittle and can be optically transparent. The glass used for windows and drinking vessels are soda-line glass which are made out of 75% Silicon dioxide, sodium oxide from soda ash and lime.
Glasses often corrode when they are exposed for prolonged times to moisture e.g. due to weather. Additionally, many compounds can either directly corrode the glass or act as an accelerator to the process. These compounds, such as sulfur- and nitrogen-containing compounds, can originate from air. Other compounds, such as alkalis, can leached out of concrete.  Corrosion can be often recognized by a haze or by iridescent opalescent layers on the glass.



MARBLE

Marble is a non-foliated metamorphic rock composed of re-crystallized carbonate minerals, most commonly calcite or dolomite. Marble is commonly used for sculpture and building materials.
Marble is susceptible to chemical weathering. Marble holds up better than limestone in both acid and unpolluted rainwater, but it will show signs of weathering in time. Water enters small holes in the marble at this point, worsening the weathering. This phenomenon is known as surface flaking.
Weathering is the natural breakdown of rocks into smaller particle sizes and different forms. Since marble is a metamorphic rock, the properties of marble and limestone are similar 

Week 2: Rudin House

I have decided to use Rudin House for my experiment 2. To begin with, I re-modeled it from 3ds max.


Week 2: Diffuse Map, Specular Map and Bump Map

I tried creating three different maps using brick mateiral. I have tried applying specular and bump map to cryengine and it did work fine however there was not much difference to it. I think it was because my 2d image of brick already sort of look like 3d.




In this week I have tried exporting three different materials to cryengine. It did not work at first time but I was able to solve it my using multi-sub material. Three materials are brick, concrete and marble.


Monday 7 October 2013

Week 1: Max to Cryengine

I previously had problem exporting object from 3ds max to cryengine. Therefore emailed Vinh (my tutor) about my problem and Vinh asked me to try just a single box, and it worked fine this time !! :)