LINK:
In this file there will be max folders
under game/object/rudin_house:
1. Rudin_House: this is given max file when
we started EXP2
2. rudin_house_before & rudin_house_original:
This is rudin house that I re-modeled from given model
3. Rudin_house_rayfire: Model that I tested
in class whether breaking works
4. Rudin_house-decay: Model with decay
material and form changed after 100 years
5. Rudin_House_Break: This is my final max
model with decay material as well as the break in crysis.
And there are two different levels designed
for before and after 100 years. It's placed in game/level/EXP2:
1. EXP2k_100years_4 is the level designed
for 100 years after Rudin House abandoned. On game mode, if you press
"P" key, it will break the house down.
2. EXP2l_before_2 is the level designed for
before incident. When you open this, please move Rudin house model placed in (1018.152
1367.609 394.0679) to (1090.502 1266.844 356.2255) before viewing.
Materials:
before model = rudin_house.mtl
100 years of time = rudin_house_decay
invisible ball = invisible.mtl
No comments:
Post a Comment