In terms of interactivity, I wanted to show
Rudin House breaking into pieces and collapsing. This was achieved by using
rayfire technique in 3ds max. When model is exported to crysis, entity can show
the breaking by player shooting on the object. However since Rudin House is
breaking by the abandonment, I achieved by placing basic entity of a ball with
0 opacity material. Then using flow graph, I have setted for the ball to drop
on Rudin House when I press "P" key in game mode.
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