For decayed material, since my incident is
earthquake, I wanted to express the crack and roughness through material.
Concretes for wall, slab, column, and roof will mainly show the cracks, rough
surface and water stain. Steel metal will show the rust and timbers will show
the split apart as it weakens.
Thursday, 14 November 2013
Strategy Statement
The incident of the house being abandoned is
because of earthquake. As ground shakes, Rudin House gets shifted away from
original location, and base columns and stairs brakes. Rudin house tilts
towards broken column and all furniture slides down.
Earthquake causes concrete wall, floor,
ceiling and roof to crack and break into pieces, and as it breaks steel
structure will also break along with concrete piece. Some concrete pieces will be
broken away but will be hanging by steel structure. Glass materials will also
be cracked away and will be fallen from timber structures.
As times passes, the area will become more
like a forest with lots of trees and grass plants. Mosses will grow at the
exposed surfaces like exterior wall of Rudin House.
Below is some of researched images:
Tuesday, 22 October 2013
Week 4: Lecture Reflection
Today’s lecture was based on applying decay
texture. Since my chosen house is Rudin House, I looked carefully at images of
spalling concrete and old broken glass. Blending layer seemed very cool. I
think I should use blend layer and have moss growing and find out way to show
spalling concrete.
Week 4 : Video Trailers
INCEPTION
At 2:00 of this trailer, I love how the
scene shows building structure all falling to the ground. Some pieces are
already on ground and as camera pans, one building just collapses to the
ground. I think it’s very short but has impact.
2012
I think this trailer is great! It is very
detailed in showing building collapsing. I think it’s amazing how it shows
those fogs created after building collapsing and all those surrounding things
affected by collapsed building.
I AM LEGEND
One thing I like about this trailer is how
it shows world when everyone is dead and only one man survives. I like how
animals run around and how world is now so quiet and empty.
LIFE AFTER
PEOPLE
I think
this is great trailer that shows before and after comparing and contrasting. I
love the technique of how it shows clean and new building and then it flashes
to decayed building with grown moss, broken glasses and broken structure of
building.
BLINDNESS
I like the environment/atmosphere created
in this trailer. This movie is about city ravaged by an epidemic of instant
“white blindness”. People affected by
this white blindness are all sent to one place and it starts to create “society
of the blind”. I like the atmosphere of silence, cold and mysterious.
Week 4: Blend Layer
I tried following blend layer tutorial. It did work but it does not look as good :( How can I improved it to look more realistic ? :( Maybe I should work on making images from photoshop more.
Friday, 18 October 2013
Week 3: Lecture Reflection
From the trailers shown in the lecture, I sort of got an idea of how I want to make my trailer for EXP 2. Just like in "the day after tomorrow", I want to show both before and after. So in our case it would be now and 100 years later.
Week 3: Video Tutorial
This is what I have achieved from "Jointed Breakable Object tutorial"
I was awesome when fragmented wall was exported to crysis. I'm actually having fun with it !
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