Thursday, 14 November 2013

Texture - Decayed Material

For decayed material, since my incident is earthquake, I wanted to express the crack and roughness through material. Concretes for wall, slab, column, and roof will mainly show the cracks, rough surface and water stain. Steel metal will show the rust and timbers will show the split apart as it weakens. 



Strategy Statement

The incident of the house being abandoned is because of earthquake. As ground shakes, Rudin House gets shifted away from original location, and base columns and stairs brakes. Rudin house tilts towards broken column and all furniture slides down.

Earthquake causes concrete wall, floor, ceiling and roof to crack and break into pieces, and as it breaks steel structure will also break along with concrete piece. Some concrete pieces will be broken away but will be hanging by steel structure. Glass materials will also be cracked away and will be fallen from timber structures.


As times passes, the area will become more like a forest with lots of trees and grass plants. Mosses will grow at the exposed surfaces like exterior wall of Rudin House.




Below is some of researched images:






Tuesday, 22 October 2013

Week 4: Lecture Reflection

Today’s lecture was based on applying decay texture. Since my chosen house is Rudin House, I looked carefully at images of spalling concrete and old broken glass. Blending layer seemed very cool. I think I should use blend layer and have moss growing and find out way to show spalling concrete.  

Week 4 : Video Trailers


INCEPTION


At 2:00 of this trailer, I love how the scene shows building structure all falling to the ground. Some pieces are already on ground and as camera pans, one building just collapses to the ground. I think it’s very short but has impact.


2012

I think this trailer is great! It is very detailed in showing building collapsing. I think it’s amazing how it shows those fogs created after building collapsing and all those surrounding things affected by collapsed building. 


I AM LEGEND

One thing I like about this trailer is how it shows world when everyone is dead and only one man survives. I like how animals run around and how world is now so quiet and empty. 




LIFE AFTER PEOPLE

I think this is great trailer that shows before and after comparing and contrasting. I love the technique of how it shows clean and new building and then it flashes to decayed building with grown moss, broken glasses and broken structure of building. 



BLINDNESS

I like the environment/atmosphere created in this trailer. This movie is about city ravaged by an epidemic of instant “white blindness”.  People affected by this white blindness are all sent to one place and it starts to create “society of the blind”. I like the atmosphere of silence, cold and mysterious. 

Week 4: Blend Layer


I tried following blend layer tutorial. It did work but it does not look as good :( How can I improved it to look more realistic ? :( Maybe I should work on making images from photoshop more.

Friday, 18 October 2013

Week 3: Lecture Reflection

From the trailers shown in the lecture, I sort of got an idea of how I want to make my trailer for EXP 2. Just like in "the day after tomorrow", I want to show both before and after. So in our case it would be now and 100 years later.

Week 3: Video Tutorial


This is what I have achieved from "Jointed Breakable Object tutorial"
I was awesome when fragmented wall was exported to crysis. I'm actually having fun with it !