Thursday 14 November 2013

Crysis Landscape design






In designing landscape in crysis, I have chosen one area from EXP1 Island (Camera Position of 1122.63 1295.66 363.92) and continued to design for EXP2.

I wanted to create contrast between how it was and how it is when Rudin House is abandoned for 100 years. I firstly wanted to give contrast by setting different time of day. I made before as bright and sunny and after as dim and foggy. The next was by vegetation. For the before, I wanted to have less trees and more open at the front of house whereas after is looking like a forest.

Problems Encountered.
After designing landscape of both before and 100 years after, I have exported max models of original Rudin House and decayed Rudin House. After placing original Rudin House and opening level designed for 100 years, I found out that two levels were linked. It saved last position of brushes. Therefore I had to remember position for original house and decayed house and move it to position whenever I opened other level.

Original Rudin House position : 1090.502 1266.844 356.2255
Decayed Rudin House position: 1094.541 1271.37 359.8057

Position of house placed when not used: 1018.152 1367.609 394.0679



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