Thursday 14 November 2013

Interactivity



In terms of interactivity, I wanted to show Rudin House breaking into pieces and collapsing. This was achieved by using rayfire technique in 3ds max. When model is exported to crysis, entity can show the breaking by player shooting on the object. However since Rudin House is breaking by the abandonment, I achieved by placing basic entity of a ball with 0 opacity material. Then using flow graph, I have setted for the ball to drop on Rudin House when I press "P" key in game mode. 





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